![]() All throughout the adventure, you’re encouraged to seek out stealth takedowns, to conserve ammo for boss-type enemies and run ins with other gun-toting humans. John a hybrid stealthy assassin/action hero never quite gels. Human enemies necessitate more firepower simply because they routinely have guns as well, but they aren’t particularly smart, making battles with groups of Rippers or Marauders far too predictable.ĭays Gone’s balancing act between making Deacon St. Ammo isn’t necessarily rare, but it’s fairly easy to run out in the first half of the game if you aren’t getting headshots. It has a Resident Evil 4 vibe in this sense. Ammunition, especially early on, is fairly limited. Most of the weapons feel rather toy-like and imprecise as well. Shoot them in the chest and you could unload six, seven, even eight shots before they fall. ![]() Shoot a zombie or human in the head, and they’ll drop instantly. But this is one of those zombie games that has annoying rules when it comes to bullets. Long range combat with guns, from pistols to shotguns to crossbows to automatic rifles, is available from the jump, too. ![]() Killing blow animations are cool, but overall it gets stale too quickly. Up close, Days Gone turns into a hack and slash game with repetitive animations. Melee weapons you find such as axes, machetes, and baseball bats, do more damage, but they also degrade quickly. Sometimes I killed enemies with three or four slashes and other times it took closer to ten. Deacon’s always on-hand boot knife is pitifully weak, but also incredibly inconsistent. Sometimes you’re discovered when the on screen detector shows you as hidden and silent, and other times you can stomp around like an elephant unseen by both humans and Freakers.įurther contributing to Days Gone’s disappointing mechanics is the melee combat itself. The stealth detection, for starters, simply isn’t very good. Though it is interesting to have a truly open world game indebted to stealth, cracks in the foundation are quickly exposed. Very quickly it’s shown that the best way to manage the Freaker population, and even the human enemy groups, is through careful consideration and cautious movements. They are alerted by sound even more so than sight. Freakers move quickly and come in a few varieties they roam the roads, dwell in buildings, and lurk in the dense Pacific Northwest forestry. But in practice, it’s more of a stealth game laced with action sequences. Image used with permission by copyright holderĪt first blush, Days Gone appears to be a traditional third person action game. Deacon and his best buddy Boozeman (Deacon’s words, not mine), live the drifter life, working odd jobs for the various encampments in the area, just trying to survive. Days Gone picks up roughly two years after the onset of the apocalypse. The world quickly devolved into chaos, and many lives were lost beyond just the infected, including Deacon St. Genre clashĪbout two years before the events of Days Gone, a virus mutated a significant portion of the population into cannibalistic monsters known as Freakers. Hour after hour sifted away uneventfully, and when it was finally over, I mostly felt numb, unmoved by its many parts that never coalesce to create something more than a familiar, shoddy void. I spent a total of 36 hours - 1.5 days gone - inside post-apocalyptic Oregon, and I’m most struck by the blandness of it all. Marvel’s Midnight Suns for Nintendo Switch canceled ahead of last-gen launch Red Dead Redemption is coming to Nintendo Switch and PS4 this month Best PlayStation Plus Deals: Save on Essential, Plus and Premium
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